Level Designer, Producer

Cover.png

Fallsafe was developed during the Mega Health Jam held in Orlando, and was my first game made to tackle a serious topic, and provide more than simply player engagement. The topic that my team (Stairs Production) chose to tackle was falling in the elderly community, and how to prevent injuries from falling. We changed our vision fairly early on to provide a more realistic experience for players.

2.png

My responsibilities during this game jam involved creating documentation and references for our artists and audio members so they knew very clearly what we needed, and when we needed them by. In addition, I worked with our programmer to ensure that a cohesive vision was being followed, from game pitch to final presentation that weekend.

3.png

In engine, I was one of two designers creating a room for the player to experience, which involved getting real world references to make the scale of the rooms feel correct.

Previous
Previous

Galaga Remake