Galaga was intended to be a project that we could really flex our design skills on. Our task was to form a group of six or so, and then spend a month duplicating a well known game. Our instructor threw a curveball at us halfway through the month, and told us to design and implement new mechanics that would put a Our group decided to run several games of Galaga side by side, and have the player take portals to move from one game to another. While the player was away from a game, it would run at half speed, ensuring that players could get out of sticky situations and let them pass if need be. To further stress this portal system, whenever the player had achieved a set number of points in any given area by killing enemies, an event would occur that would force the player out of the area on threat of either death, or extremely increased risk of death. One event would also encourage players to stay in the area when it occurred, adding some gameplay variance.