Technical Game Designer, Systems Designer, Producer This game was developed by myself, as well as several other developers and artists during the Game Maker's Tool Kit July of 2017. The theme for the jam was to bind several mechanics, such as moving and shooting, to the same button(s). In order to meet this goal, our team decided to combine a health system, movement, as well as shooting to the same buttons. In order to change directions and progress through our level, players needed to shoot bubbles. However because the bay that Fethod(our main character) lives in is decaying, each bubble that he shoots destroys part of the level. When enough of the level is destroyed, the player loses, effectively tying health, movement, and shooting into the same button.You can play the game here: https://lukegillen.itch.io/fethod-the-ray-and-the-decaying-bay- I became the production and design lead largely due to my experience with prior game jams, whereas my teammates had little or no jam experience. My chief task was to keep our vision intact from start to finish, with my secondary task being to contribute through my design / implementation work. While I was one of the level designers that worked on the project, I also helped with our enemy design and development to ensure that we had a working prototype to test and balance well before the 48 hour deadline.