I was one of the first people to begin working on this project, so I had written much of the prototype code for the mechanics such as jumping and walljumping, as well as the wall sliding. I also designed the original tutorial that we used to gather playtesting data and refine our mechanics from. As we began bringing on more people, I shifted into a leadership position to help guide others through my work, and keep the original creative vision for the game intact. While much of my original work was not included, or highly modified in the final version of the game, I helped provide the initial stepping stone to get the state of the game where it is now currently.